Where to Find the Item Art for Pillars of Eternity
Pillars of Eternity the White March Side Quests, Tasks, and Companion Guide
A complete guide to the side quests, tasks, and other additions bachelor to players in Pillars of Eternity's newest DLC, The White March Part 1.
Pillars of Eternity is set within a massive world filled with intriguing quests, and fantastic old-school RPG combat. It'southward a return to the beauty of the original RPGs like Baldur's Gate and Planescape torment. This guide volition walk you through the various Side Quests, Tasks, and other additional content that can be institute within the Pillars of Eternity White March DLC. Because of the circuitous nature of RPGs, and the multiple paths that some quests offering, nosotros will only exist offer a walkthrough for the path we chose. This guide may be updated at a later date to showcase all the various paths.
One time you've installed the White March DLC, information technology'due south exceptionally easy to get started. This DLC area will open up up to players before long afterward they begin Act ii of the game'south master story. Considering of this you lot'll want to continue with your well-nigh-recent Pillars of Eternity relieve, and simply play from there. If your save file is farther forth than the DLC'southward base of operations level of x, you lot'll be given the option to scale the leveling and difficulty of the coming quests up to your current level. This will not change the rewards, however, but it will keep the game from being likewise unbalanced.
Overstaying His Welcome - Side Quest
This quest can be picked up inside of the Gref's Residual. Speak with the innkeeper, Haeferic, and you'll be asked to check up on a suspicious looking Orlan who has rented the back room. Haeferic ultimately wants to go rid of the little trouble-maker, but he doesn't want to injure him. Cease up the conversation and so movement into the back hall of the inn. Head to the final door in the dorsum, open it upwardly, and move within to speak to the Orlan in the Gref's Rest. Upon speaking to him you'll larn that he's an escaped slave, and that he just wants to escape the village, but a slave hunter named Defala is tracking him downwardly. He also reveals that rumors state she is camped somewhere due west of Stalwart Village. Agree to assist him and so leave the inn to track down the slave hunter.
To detect Defala y'all're going to need to head Russetwood. Then you'll want to head w until yous spot the slave hunter and her party camped aslope a wagon carrying a cage. Speak with the woman, and she'll advise you lot that Ailef, the Orlan, is also wanted for the murder of his primary's young child. You tin can either turn on the slave, or take out the slave hunter like you agreed to earlier. We chose to side with the Orlan, which meant we needed to render to Ailef in one case we were finished with Defala. If you lot choose to turn on him, merely follow the remaining quest instructions to return him to Defala.
A Lovely Drop - Side Quest
Just outside of the Gref's Rest you'll find a man named Reyfald. Speak with him to acquire that he hid away during the battle. Towards the end of the chat he will ask yous to search the Gref's Residuum cellar for Fennlan Liquor.
Head inside, and beeline past Haeferic, and downward the stairs to the cellar. Inside you'll find several people gambling. Ignore them, and actuate your sneaking mode. Now move slowly towards the wine rack at the back of the room. You should spot several traps on the floor in forepart of the rack. If you want to get the Fennlan Liquor y'all're going to have to disarm each trap to become the detail.
Once the traps are disarmed and you take to canteen information technology'due south time to return to Reyfald. He'll give thanks yous for the liquor, pay y'all 100CP, and then have a huge consume. Looks like things aren't every bit good as they seem.
Reyfald'south tongue and face with get numb and he'll beg you to ask Haeferic about a cure. Head inside the inn and speak with the innkeeper. He'll laugh, and tell you about two ingredients that he'll need to create an antitoxin. Caput out of the inn and over to Russetwood to notice ingredients for a cure for Reyfald.
The ingredients you're looking for are River Reeds and an Water ice Troll's Center. To find these items but run around Russetwood until yous come beyond them. It shouldn't have you very long. Just exist careful because of the various enemies hiding in the area. Once yous accept the ingredients return to Haeferic.
Once Haeferic has finished crafting the potion all you need to do is give the antidote to Reyfald.
His Improve Half - Side Quest
During your travels across Longwatch Falls you should come beyond a torn pack, and a soul. Interact with the soul to learn that a young Dyrwoodan named Ygadr was killed while looking for his soul twin. This volition actuate the quest, and at present you'll demand to find how Ygadr died. To practise this caput northward towards the hot springs. One time the Lagufaeth take been dealt with search the area for Ygadr'southward Journal. Inside you'll learn that he kept having visions of a cave behind a waterfall.
To find this cave scroll your mouse beyond the screen to the eastward (right). You should spot the river that runs through the expanse. Follow it due south until you attain the waterfall near the edge of the map. Motility your party here, and then head into the cavern to find Ygadr'south soul twin.
Inside the cavern you lot'll detect that Ygadr's soul twin is a dragon. If you accept a high enough prepare of stats you can talk your way out of the fight, and end up healing the dragon, and separating the bonds that he has to his other soul twins. If yous exercise non accept these skills y'all're going to have to fight the Alpine Dragon. He'due south a tough enemy, so make sure your party is ready for the fight before you move into the cave. Once he's been defeated, or healed, the quest volition conclude and y'all can proceed on your way.
A Good Haul - Side Quest
Height pick upwardly this quest you lot'll need to speak with Feara in the Gref's Residual. Once you've accepted the quest you're going to need to travel up the mount towards Durgan's Battery. Caput north out of town, and travel to Durgan's Battery. Once you go far you'll find to find the Lagufaeth and Feara'south artifacts. Information technology isn't hard to find the wrecked caravan. But move northward until you come to a bridge in the eye of the area. Cross the bridge, and so head s until you lot meet a pack of Lagufaeth. Take them out and and so search the caravan to find the artifacts. Once yous have the artifacts leave Durgan'south Bombardment and return to Feara at the Gref's Remainder.
The Hunter's Favor - Side Quest
While in Stalwart head to Thyrsc's house. If you tin can't locate it then open your map and you should spot it near the northeastern exit. Talk to Thyrsc and he'll ask you to assist him find a wolf that resides in the Russetwood surface area due west of boondocks. Take the quest so caput to Russetwood to hunt down the wolf.
You lot'll find the wolf in the center cave at the top of the area. Caput inside to trigger a conversation box. Your goal now is to bring downwards your quarry. Inside the cave you'll larn that the wolf that Thyrsc has been trying to kill is a spiritshifter, and you'll be able to reach out to the beast's soul. Reach out and yous'll learn that the creature is actually Thyrsc'southward son, Suldrun. You have two options here.
- Option 1: Impale the wolf, save the wounded villager in the cave, and render to Thyrsc.
- Option 2: Back away, leave the cave, permit Suldrun kill the villager, and costless Suldrun from his expletive past returning the totem to the altar.
If y'all determine to go with option 2, caput back out of the cave, ignoring the pleas of the wounded villager. In the vision that you glimpsed from the wolf'southward soul you lot'll accept learned of a totem that Suldrun removed from a shrine to Galawain. Head e until yous spot the altar. Collaborate with it to witness some other vision. Once you're finished head southward towards the Hunter's Military camp in the southern heart of the map. Activate your sneak ability, and your Perception skill should pick up the Hunter's Totem in a log to the right of the military camp's entrance.
Once you have the totem head back up to the altar and place it in that location. This will trigger another piece of dialogue, and once that is finished return to the cave and head inside to find Suldrun in his normal form. Speak with him, and finish out the conversation. Now it'south time to return to Thyrsc and end off the quest.
Siege of Cragholdt - Side Quest
More than info coming soon.
The Grey Sleeper - Side Quest
More than info coming soon.
The I That Got Away - Side Quest
This quest is much similar the Durance side quest in the base game. In gild to farther this quest yous'll simply demand to have the Devil of Caroc in your party, at which point she will offer upwards conversation that volition allow you to expect further into her history.
The Thermal Pearl - Task
This chore tin exist picked upwards from Tealdor, who can be found standing only exterior of Renengild'southward firm. Speak with him and accept the task to find the Thermal Pearl. Now travel to Longwatch Falls.
Head to the eastern corner of the surface area and open up upwardly your Globe Map. Select Longwatch Falls, and travel there. Once you arrive it's time to detect the hot springs most Longwatch Falls.
Move forrard, post-obit the road in the snowfall until y'all spot a majestic shimmering orb. Interacting with this orb volition trigger a conversation, which will end with you picking up the side quest, His Better Half.
One time you've picked upwards the side quest caput north only past Ygadr's scattered belongings to run across your starting time batch of Lagufaeth. Take them out, and then continue northward to find the hot springs. There are several Lagufaeth in the expanse, so be sure to keep your party alert and healed up. Once you lot're near the hot springs yous're going to need to find a thermal pearl.
To observe the thermal pearl yous'll accept to motility all the way to the northernmost area of the hot springs surface area. Collaborate with the steaming h2o to locate the pearl, and and so you lot volition need to return to Tealdor outside of the Gref's Balance.
Information technology'due south fourth dimension to make your manner back to Stalwart Village. Head back past the bodies of your fallen enemies, merely make sure you go alee and grab Ygadr'southward journal from the western side of the hot springs. Information technology will help out immensely with the His Better Half side quest.
As you set up to head back to Stalwart Village a conversation scene volition trigger, and the thermal pearl will hatch into a baby Lagufaeth. Finish up the prompts, and and so return to Stalwart Village and make your way back to Tealdor who is standing beside Renengild's firm. Speak with him, and choose selection 2, which volition show him the Lagufaeth. He'll offer to buy it, at which point Eder – if he's in your party – will advise against the sell. Make your own determination, and so end the conversation.
We chose to keep the beast.
Bounty: The Gleaming Society - Task
Speal with Tealdor exterior of the Gref'due south Residual to learn that a man named Ulmar and a group chosen the Gleaming Lodge are wanted in the area. Accept the contract to take them down, and then head over to Longwatch Falls. Yous'll find this group but south of the span where they've prepare up camp alongside the river. Take them out, and then return Ulmar's head to Tealdor. This volition finish off this pocket-size task, and you tin can go along on with other quests and tasks.
The Fisherman's Penance - Chore
Following a tip from Galvino that Grynde keeps a stash of ripple sponge in the fishery, sneak in and search the fishery at night. Search the various barrels and shelves until yous happen upon Arda's Bracelet. This volition trigger a past vision and you lot'll acquire that Grynde's crimes are much larger than his addiction to ripple sponge. At this point he'll enter the Fishery, and you'll have to confront him. You can either turn him in to the hamlet officials, kill him, or let him proceed to pay for his crimes by carrying on Arda'south piece of work in the Fishery. This concludes this job.
Bounty: Meztla - Task
More info coming before long.
The Devil of Caroc - Companion
To discover this new companion y'all'll need to follow the main questline until you reach Galvino'south hut. Follow the trapdoor in the right room to find a cavernous area of rooms beneath. At present you'll need to make your style along the western path, through the laboratory, and down the tunnels until you reach Galvino'due south room in the northeastern most area of the map. Make your way through the conversations, and The Devil of Caroc, a soul trapped inside a Golem's torso, volition offer to bring together you in your search for a soul that can get y'all into Durgan'southward Battery. Say that you need her, and you'll exist given the option to purchase her for 500CP from Galvino. Accept the price and she volition bring together your party. Picking up this character will trigger the side quest,The One That Got Away.
Zahua - Companion
Zahua is a level fourteen Monk that tin be institute hiding within one of the fish barrels on the western side of the Fishery in Stalwart Hamlet. As yous most the edifice a cut scene will play. Later a man flees from the barrel, caput over and interact with it. You'll discover a head. Pull the head out to locate Zahua and begin a conversation with him. Mention being hired by the village to investigate Durgan's Bombardment and he'll offer to bring together up with you lot. Assign him to your electric current party, or let him return to Caed Nua. There is currently no questline tied to the sometime monk.
Nosotros volition continue to update this article equally we discover more side quests in the Pillars of Eternity White March DLC. Check back often for new quests, tasks, and data.
Source: https://www.shacknews.com/article/90912/pillars-of-eternity-the-white-march-side-quests-tasks-and-companion-guide
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